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Scouse

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Everything posted by Scouse

  1. OFFICIAL PRICE GUIDE I'm making a new Price Guide as players are complaining that the current one isn't reflecting the economy anymore. The prices in this guide are just to set people an estimate of the price and will eventually get affected by more of the items coming in game. Template stolen, I mean borrowed from @Raphael NOTES: $1 US has been valued around 30m in-game. 1000 Donator Tokens has veen valued around 25m in-game. 1000 hydrix points has been valued around 1m in-game. Skilling Resources such as ores, logs, herbs and etc are usually valued around their examine prices. PvM Key [level 1]: 8M PvM Key [level 2]: 12M PvM Key [level 3]: 40M Community Key: 50M Community Chest: 10M Keepsake Key: 50M Dryaxion Key: 15M Crystal Key: 3M Runecoins: 120-140k ea Pet Perk [1% drop rate boost]: 20M Pet Perk [2% drop rate boost]: 150M Pet Perk [4% drop rate boost]: 400M Pet Perk [10% drop rate boost]: 1.5B+ Pet Perk [+5 slayer points]: 20M Pet Perk [+7 slayer points]: 50M Pet Perk [+10 slayer points]: 100M Pet Perk [1% xp boost]: 20M Pet Perk [2% xp boost]: 50M Pet Perk [4% xp boost]: 100M Pet Perk [1% max hit boost]: 40M Pet Perk [2% max hit boost]: 80M Pet Perk [3% max hit boost]: 160M Pet Perk [+5% PvM hydrix points]: 20M Pet Perk [+7% PvM hydrix points]: 50M Pet Perk [+10% PvM hydrix points]: 100M Pet Perk [Increased elite crystal keys]: 75M Pet Perk [Anti-poison]: 50M Pet Perk [Anti-fire]: 50M Uncut (cut) Onyx: 6M Abyssal whip: 5M Culinaromancer's Gloves 10: 5M Amulet of fury: 5M Ring of wealth: 20M Fighter Torso: 10M Dark Bow: 5M Master Wand: 5M Dragon Hatchet: 10M Dragon Pickaxe: 10M Warrior Ring: 15M Seers' Ring: 15M Archers' Ring: 15M Berserker Ring: 15M Void Knight Mage Helm: 10M Void Knight Melee Helm: 10M Void Knight Ranger Helm: 10M Void Knight Top: 10M | Elite Void Knight Top: 60M Void Knight Robe: 10M | Elite Vod Knight Robe: 60M Void Knight Gloves: 10M Dharok's Helm: 5M Dharok's Platebody: 5M Dharok's Platelegs: 5M Dharok's Greataxe: 5M Verac's Helm: 5M Verac's Brassard: 5M Verac's Plateskirt: 5M Verac's Flail: 5M Torag's Helm: 5M Torag's Platebody: 5M Torag's Platelegs: 5M Torag's Hammer: 5M Guthan's Helm: 5M Guthan's Platebody: 5M Guthan's Chainskirt: 5M Guthan's Warspear: 5M Ahrim's Hood: 5M Ahrim's Robe Top: 5M Ahrim's Robe Skirt: 5M Ahrim's Staff: 5M Karil's Coif: 5M Karil's Top: 5M Karil's Skirt: 5M Karil's Crossbow: 5M Bandos Chestplate: 40M Bandos Tasset: 40M Bandos Boots: 20M Bandos Godsword: 70M Armadyl Helmet: 20M Armadyl Chestplate: 40M Armadyl Chainskirt: 40M Armadyl Godsword: 100M Hood of Subjugation: 20M Garb of Subjugation: 25M Gown of Subjugation: 25M Zamorak Godsword: 100M Zamorakian Spear: 30M Staff of the Dead: 50M Saradomin Godsword: 100M Saradomin's Sword: 15M Armadyl Crossbow: 80M Saradomin's Hiss: 20M Saradomin's Murmur: 20M Saradomin's Whisper: 20M Vesta's Chainbody: 10M Vesta's PlateSkirt: 10M Vesta's Spear: 15M Vesta's Longsword: 10M Statius' Full Helm: 10M Statius' Platebody: 10M Statius' Platelegs: 10M Statius' Warhammer: 10M Zuriel's Hood: 10M Zuriel's Robe Top: 10M Zuriel's Robe Bottom: 10M Zuriel's Staff: 10M Morrigan's Coif: 10M Morrigan's Leather Body: 10M Morrigan's Leather Chaps: 10M Ganodermic Visor: 10M Ganodermic Poncho: 50M Ganodermic Leggings: 25M Torva Full helm: 100M Torva Platebody: 200M Torva Platelegs: 200M Torva Gloves: 70M Torva Boots: 70M Pernix Cowl: 100M Pernix Body: 175M Pernix Chaps: 175M Pernix Gloves: 70M Pernix Boots: 70M Zaryte Bow: 200M Virtus Mask: 100M Virtus Robe Top: 150M Virtus Robe Legs: 150M Virtus Gloves: 70M Virtus Boots: 70M Virtus Wand: 100M Virtus Book: 75M Dragonbone Mage Hat: 75M Dragonbone Robe Top: 200M Dragonbone Robe Bottoms: 125M Dragonbone Mage Gloves: 50M Dragonbone Mage Boots: 50M Dragonbone Full Helm 75M Dragonbone Platebody: 200M Dragonbone Platelegs: 125M Dragonbone Gloves: 50M Dragonbone Boots: 50M Nictate Mask: 125M Nictate Body: 250M Nictate Legs: 150M Dagon'hai Hat: 125M Dagon'hai Robe Top: 250M Dagon'hai Robe Bottom: 150M Wild Warhammer: 350M Wild Full Helm: 200M Wild Platebody: 500M Wild Platelegs: 375M Ancestral Hat: 400M Ancestral Robe Top: 850M Ancestral Robe Bottom: 700M Justiciar Faceguard: 600M Justiciar Chestguard: 1B Justiciar Legguards: 850M Malevolent Energy: 50M Malevolent Helm: 800M Malevolent Cuirass: 2200M Malevolent Greaves: 1400M Sirenic Scales: 70M Sirenic Mask: 980M Sirenic Hauberk: 2940M Sirenic Chaps: 1960M Tectonic Energy: 15M Tectonic Mask: 210M Tectonic Robe Top: 630M Tectonic Robe Bottom: 420M Brutal Whip: 50M Korasi's Sword: 10M Staff of Light: 10M Polypore Staff: 5M Abyssal Vine Whip: 15M Dragon Warhammer: 150M Dragonfire Shield: 20M Wyvern Visage: 120M Skeletal Visage: 250M Dragon Claws: 80M Royal Crossbow parts: 25M Onyx Bolts (e) (1000x): 20M Hydrix Bolts (1000x): 10M Ascension Bolts (1000x): 10M Dragon Darts (1000x): 1M Zulrah Scales (1000x): 2M Cannonballs (1000x): 1.5M Cannon Barrels: 20M Cannon Base: 20M Cannon Furnace: 20M Cannon Stand: 20M Royale Cannon Barrels: 100M Royale Cannon Base: 100M Royale Cannon Furnace: 100M Royale Cannon Stand: 100M Magic Fang: 65M Kraken Tentacle: 50M Abyssal Tentacle: 60M Toxic Blowpipe: 200M Trident of the Seas: 80M Trident of the Swamp: 145M Serpentine Helmet: 60M Toxic Staff of the Dead: 150M Heavy Balista: 150M Dragon Hunter Crossbow: 750M+ Twisted Bow: 5B - 7B Twisted Buckler: 200M Elder Maul: 500M - 800M Kodai Wand: 350M Abyssal Bludgeon: 180M Abyssal Dagger: 85M Fortem Dagger: 100M Glacies Dagger: 65M Curare Dagger: 80M Viggora's Chainmace: 225M Thammaron's Sceptre: 100M Craw's Bow: 150M Corrupted Shard: 300M-500M Corrupted Hand Cannon: 200M-400M Promethium Rapier: 350M Promethium Longsword: 350M Promethium Maul: 350M Anger Sword: 200M Anger Spear: 300M Anger Mace: 300M Devourer Cape: 200M Ghrazi Rapier: 1.8B - 2B Sanguinesti Staff: 3B - 4B Scythe of Vitur: 7B - 9B Avernic Defender: 600M Noxious Longbow: 1.7B Noxious Scythe: 2B Noxious Staff: 2B Drygore Rapier: 1.8B-2B Drygore Rapier off-hand: 1.8B-2B Drygore Longsword: 1.5B Drygore Longsword off-hand: 1.5B Drygore Mace: 1.5B Drygore Mace off-hand: 1.5B Seismic Wand: 500M - 750M Seismic Singularity: 300M - 400M Ascension Crossbow: N/A Ascension Crossbow off-hand: N/A Seren Godbow: 7B+ Zaros Godsword: 8B+ Steadfast Boots: 50M Ragefire Boots: 35M Glaiven Boots: 40M Primordial Boots: 150M Eternal Boots: 150M Pegasian Boots: 150M Glaiven Tip: 200M Steadfast Scale: 250M Ragefire Gland: 200M Fortitudo Cristallum Boots: 800M Magus Cristallum Boots: 800M Proiectum Cristallum Boots: 800M Atrocious Demon Gloves: 100M Loathsome Gloves: 90M Malicious Demon Gloves: 90M Ferocious Gloves: 120M Hydra claw: 450M Dragon Hunter Lance: 450m-500m Bellator Gloves: 800M Visurus Gloves: 850M Iuvenis Gloves: 600M Holy Elixir: 80M Spirit Shield: 10M Blessed Spirit Shield: 90M Spectral Spirit Shield: 100M Arcane Spirit Shield: 175M Elysian Spirit Shield: 200M - 225M Divine Spirit Shield: 275M Succubus Spirit Shield: 500M Invocation Spirit Shield: 200-300M Adept Spirit Shield: 700-800M Malevolent Kiteshield: 300m Vengeful Kiteshield: 300m Merciless Kiteshield: 300m Zenyte Shard: 200M Necklace of Anguish: 180M Amulet of Torture: 180M Ring of Suffering: 180M Tormented Bracelet: 180M Blood Amulet of Fury: 30M Amulet of Orison: 600M-800M Amulet of Protection: 600M-800M Amulet of Brutality: 1B Tyrannical Ring: 80M Hydrix Gem: 225M Ring of Death: 225M Amulet of Soul: 225M Brimstone Ring: 100M Amulet of Eternal Glory: N/A Dragonbone Necklace: 40m Amulet of Perfection: 625M Donator Ring: 375M Donator Cloak: 375M Donator Boots: 375M Donator Gloves: 375M Scroll of Enhancement: 50M Ring of Wealth (i): 70M Donator Ring (i): 425M Ring of Immense Power: 3B Amulet of Immense Power: 5B Third-age Full Helmet: 100M Third-age Platebody: 100M Third-age PlateLegs: 100M Third-age KiteShield: 100M Third-age Mage Hat: 100M Third-age Robe Top: 100M Third-age Robe: 100M Third-age Amulet: 100M Third-age Range Coif: 100M Third-age Range Top: 100M Third-age Range Legs: 100M Third-age Vambraces: 100M Third-age Druidic Wreath: 150M Third-age Druidic Robe Top: 150M Third-age Druidic Robe: 150M Third-age Druidic Cloak: 150M Third-age Druidic Staff: 150M Acid Dye: 175M | Blood Dye: 275M-300M Normal H'ween Masks: 400M Custom H'ween Masks: 600M Santa Hat: 500M Custom Santa Hats: 750M Lava Santahat: 800M Green Santa Hat: 1.2B Black Santa Hat: 2500M Normal Partyhats: 1400M Custom Partyhats: 2B Lava Partyhat: 3B Black Partyhat: 5B Rainbow Partyhat: 6250M Limited Edition Partyhats: 7500M +
  2. Scouse

    Update #104

    Great update, can't wait to see the items in game 🙂
  3. Fix referral code problems, some of them still don't work and we're losing new players due to this (lmao ik) Allegedly a problem with tectonic, player reported that it broke twice in 2 hours. Make one of the easterbunny drops (or multiple) Give a damage boost / be an overpowered weapon vs the bunny Fix ancient slayer helm stats, currently you don't get any melee stats from them. Add zulrah pet / zulrah dyes for the helmets. Make a system so that players can have a chance to activate double damage (an old idea was a blood well, maybe a certain amount of bosses killed in a reset triggers the well?) Add functioning rune pouches which you can fill from the bank. Add a system to fill your beast of burden from the bank Give the zaros godsword another slash attack, currently has 3 stab attacks when it's predominantly a slash based weapon In last post I said increase the chance of hitting the rare, rare drop table (as in the one with hazelmere's signet ring, assorted skilling supplies etc.) You instead buffed the base rdt. This will still consist to be a monthly thing with the current server size until it is buffed at its base rare table rate. The imbued god armours a good new addition but right now they look a little bit rushed. Maybe create them as alternate colourways instead of just a few basic trims - arma) Add a meta-morph command to the pets that can meta-morph respectively. When a new player joins, make the coins that they get for joining go into their coin pouch, countless amounts of players die and need to ask to borrow money to get it back out as soon as they go to ;;train Add a dye to the trivia shop to make trivia a bit more worth going for the answers. Find a system for the t90/92 specs to work on wilderness bosses but not wilderness players, would be very helpful on the high level wilderness bosses. Add never ending boss kc milestones (That don't reward hydrix points) Past 2500 When it's double drops and using the bonecrusher imbued, you wont get double noted bones you'll only get single bones Higher the chances of the bad santa pet. (Maybe 2500, 5000 is way too much for a pet) Make the anivia spike attack drain less stats, currently it drains like 30 in your stats every time it does it and gets very tedious very quickly Add kraken pet Add a new serious boss, we haven't had one in a little while. Add infinity boots to the mage armour store.
  4. Reduce calamity startup wait time. Make more bosses instance-able. Fix slayer pet perks not working. Give an extra way to obtain the corrupt gem (Currently theirs never any in circulation due to the complete lack of people doing wildy tasks). Add an extra loot drop to assassin. fix Bad santa, doesn't go towards boss kc. Callisto and scorpia pets dont display kc (Assuming that anivia wouldn't do this either) Add a tooth key swap to the bench at home. Add a system to allow t90 armour to not break (Can't request this enough). Make totem pieces in general drop more often. Can't explain how long I've grinded and still not hit 500 shards for both items. Make golden pirate hat a bit more common from the treasure hunt (Or realistically noone is ever gonna get it - the giveaway) Make the rare, rare drop table more common, it doesn't even get hit weekly, maybe I would say once a month someone hits it. Fix qbd, currently it can stack multiple abilities at once, allowing an insta kill without any way of surviving it, very annoying. Fix forum problems (Already sent you a list on discord Connor) Add the expensive shop to a place else where and fill it with more content.
  5. Add mage damage % to the comp / trimmed comp I feel like this should be here in the first place and was just left out Add caps on boss kc's to give more hydrix points (1500, 2000, 2500, etc) Add the uber donator boxes to the donator store Make pet boxes give pet perks only, give another option to get pets Make instances have the ability to change spawn time (GWD atleast) (theirs already enough pieces in the eco now for that to not damage it) Give staff of sliske a spec (Similar to its rs3 spec) Add different lamp variants to the trivia store (When it releases) Give the ability to swap drygore main hands into offhands (For a fee)
  6. Scouse

    Update #101

    Great update as usual, can't wait to finish off my ancient slayer helms and see some newer players in these armours 🙂
  7. Fix defender of Hydrix title (Make it look better) Add a double drops aura Add a lava flow mining tile to dz5 Give the ability to swap totem pieces for other pieces Make ancient slayer shards tradeable Add a prayer renewal 10 minute perk (Or add it to one true potion) Make the donator cape further upgradable Make Celestia, Defender of sliske respawn quicker Fix the max hit dummy being able to be killed / moved with nox scythe spec Give x1000 runes the ability to exchange all at once Fix hair clipping through item model issues.
  8. Can confirm, that shit does not work. Lmao
  9. Scouse

    Easy Shit

    +1 I don't really mind what bolts the royal xbow shoots tbh +1
  10. Scouse

    A New crossbow?

    You saying if a new crossbow wouldnt be added becuase the other weapons are too op just means that noone should ever use crossbows, a new style of crossbows should be added to the game OR the ascensions (when people get them) if they dont keep up with even the blowpipe should not got a buff to their stats but maybe their attack speed, make it a 2 tick crossbow attack, I personally think it then may have a chance with keeping up with some high tier items, granted it hits high in the first place.
  11. Vet'ion KC doesn't count towards boss kc. Add the ability to overload and overkill in the wilderness so you don't have to bank every 10 minutes. Fix the looting bag dropping all your items on the floor as unnoted items upon death. Idk if this one is true but apparently justiciar is bis for everything, if this is true, buff or nerf malevolent accordingly so that the strength bonuses of it are better. Thats malevolents key attraction point Give us the ability to add the 9% d/r boost to the ancient helmet Add a redwood cutting spot to DZ5 Add a runecrafting altar to DZ5 Fix or replace the current snowman head model. Still doesn't work, I think the event possibly gives out the wrong item for the snowman head. Even though noone has it yet, make the staff of sliske unlimited runes in every rune type, not just the elementals, it's a T92 for a reason Make the bunny hit boxes for the easter event bigger, such a ballache to click them Make a damage requirement on party demon, nothing big maybe 1k or 2k, just so people can't tp in last second and be able to loot the chest. Make aura's work in the wilderness, I've tested a few and they seem to not work there. Add soul rune pack into the magic store. Make tectonic malev and sirenic dyable. If not applicable give it the ability to not break by applying a certain item to it. Bring back augment able items. Make instances for cerberus, hydra, kraken etc. Cheers nerds.
  12. Since Connor won't discuss the rework with me as apparently my recent "Suggestion" Was rejected by the community. I now have to work through a forum post to give the community my ideas and then have them changed again once they hit the real game because I'm not allowed to discuss it. So. Assassin needs to drop more than 2 drops per kill. Idc how many drops per kill he drops from a buff, Top DPS should be guaranteed a drop. Personally wouldn't care if he changed from being a world boss to a normal boss but thats more than likely not gonna happen. Their needs to be a reward for hitting milestones of the assassin kc (100, 250, 500, 1000) possibly in the form of a guaranteed drop. Thats it.
  13. Easter Bunny Boss Suggestion Okay so I've just been speaking to Connor about the potential of adding a Easter related boss, because although the Easter event was great, there can always be more. So the basis of this boss would obviously be Easter bunny related and it would be similar to bad Santa in a way that once it's in the game for the Holiday, it wont be going. Aka making it a permanent boss. The boss would be a mid tier boss similar to GWD with a lot higher hp and nothing to boost your damage unlike bad Santa, it would attack with all 3 styles and have a special ability where it brings down explosive eggs. Maybe a one shot potential. Probably a 3x3 blast radius. This being said the boss would still be easy to do to high tier players / pvmers. The rewards from this boss would more than likely be basic skilling supplies, foods etc. And it would also have a chance at a pet if the model were to be any different to the current Easter bunny we have in game. It's rare / very rare rewards would consist of cosmetic based items such as the big carrot weapon, maybe a Easter bunny based override. And a first and new dye to be dropped by a boss. Hence why I suggested it doesn't leave the game. This would make the boss have a reason to be grinded if you strike being lucky at getting a dye drop. The colour hasn't been decided yet but I'll leave a straw poll at the bottom of this post for you to vote, on some Easter based colours which could be dyes. I hope you guys can give me feedback on my suggestion and let Connor know what else you think should get added to this boss. Please give feedback either positive or negative just so we know if you guys want this in the game. Cheers 🙂 https://www.strawpoll.me/17760487
  14. Ill list off each reply to waht you said The ability to overload or kill in the wilderness would still give the reduced stats, just being able to do it would be nice to save going back home to reboost my stats SOS according to the update notes gives unlimited "Elemental runes" I guess we'll see when one comes into the game Can't really argue that one then tbh. xo
  15. The boss itself would only hit 3 styles, I didn't specify how hard the hits themself would hit, as I said it would be similar to a gwd boss for tier of boss, for tier of damage it would probably be around 200-350 as it's max hit for any style and it wouldn't use all 3 at once, the egg breaking mechanic is already a mechanic in raids, for the first boss that you fight in cox (ice demon) Which is why I suggested something like an egg bomb, yet again the attack wouldn't have to one hit but it should be implimented to prevent you teleporting in, in max gear and never having to look back at your screen. But for the "I can't pvm" comments, theirs not much we can do about that in a realistic stand point, realisitically no boss should spoon feed you the kills and you should be forced to get better at pvm as you go.
  16. I ALSO FORGET TO MENTION THAT THE BOSS WOULD HAVE THE POTENTIAL TO DROP A TITLE, IM BAD AT MAKING SUGGESTIONS REEEEEEEEE
  17. Adios me amigo, always on discord if you need to talk to me though bossman. ❤️
  18. Zaros hilt hasn't dropped in 2 months. Pls do something about it 😞 Speed up non instanced boss respawn timers (Mainly OSRS) On real runescape they only take a few seconds to respawn. On here they can take up to 30 seconds. Fix snowman head, currently floats above the player model when doing any form of movement Remove Lizardmen Shaman's from boss KC (Just doesn't feel right as you can one shot them) ADD ANCIENT SLAYER HELM
  19. Also make the ability to overload/kill/pray in the wilderness.
  20. Make a even better upgrade of the slayer helm available to us by using 100 ancient crystals on a corrupted slayer helm. Cheers boss.
  21. +1 Can never realise when my armour is broken, due to override. This would be helpful.
  22. KK is arguably one of the most dtd'd bosses, which brings in alot of drygores to the game due to that, as mentioned the tbow isnt needed to do vorago, it's just a viable technique to solo. Celestia hasn't even had her items put on here yet so that is COMPLETELY unrelated. And with the virtus boots/gloves I agree, ganodermic I do not, it's still op hybrid armour and usually has alot of demand, the update to the price guide will be hopefully soon but I can't confirm as the way the forums works is scuffed.
  23. From borrowing the weapon and using it, couldn't agree more. +1
  24. The max cape and comp cape (and trimmed) should all have the ability to combine 104m capes with them so you can use each of the perks, like in rs3. That is all.
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