I have to disagree to reduce the cost of repair. High tier, high cost. And tbf, its not THAT much, most of "end game" players have or can easily get a few billions of gp. Myself at one point I had like 5b gp. now standing at like 3b I think. If you have that kind of gear, you can/should be more than easily be able to afford those repair costs.
Repairing items is a great money sink and it needs to stay. otherwise it will hurt the value of gp by a lot. Just you guys "complaining" (not *really* complaining but you get what i mean xd) proves exactly what I said. Makes people want more gp.
And we also have a perk that reduces by 50% any repair cost, some dyes for some items and some coming in the future for t90 gear. Oh and, dyes for the t92 ring and amulet, ehhhhh...... not a fan xd
ALTHOUGH. Here's an alternative idea for the t92 ring and amulet that could work: If you wear both of them at the same time, both would take longer to degrade. This idea could maybe be applied for other items too. aka maybe armor sets, like if you wear full malevolent, your malevolent armor will take more time to degrade. kind of like a "full set perk". As i know some people already thought about some ideas for full sets perks. this could be one, not much op but still nice.